if ( MenuHandleEvent( (void *) 0, &e, &err ) ) continue;
 
The function Boolean MenuHandleEvent( MenuBarType *menuP, EventType *event, UInt16 *error ) handles events in the current menu. 
This routine handles two types of events, penDownEvent and keyDownEvent.
 menuP: Pointer to a MenuBarType data structure
  
 event: Pointer to an EventType structure
  
 error: Error (or 0 if no error)
  
It returns true if the event is handled; that is, if the event is a penDownEvent within the menu bar or the menu, or the event is a keyDownEvent that the menu supports.
Returns false on any other event.
 
  case ctlSelectEvent:
       if ( e.data.ctlSelect.controlID == OK )
 
The control routine CtlHandleEvent( ) sends this event. 
When CtlHandleEvent receives a ctlEnterEvent, it tracks the pen until the pen is lifted. 
If the pen is lifted within the bounds of the same control it went down in, a ctlSelectEvent is added to the event queue; if not, a ctlExitEvent is added to the queue.
For this event, its data field contains the structure:
     struct  ctlSelect {
     UInt16  controlID;
     struct  ControlType  *pControl;
     Boolean on;
     UInt8   reserved1;
     UInt16  value;
   }  ctlSelect;
 controlID: Developer-defined ID of the control
  
 pControl: Pointer to a control structure (ControlType)
  
 on: true when the control is depressed; otherwise, false
  
 reserved1: Unused
  
 value: Current value if the control is a slider
  
Remember that the data field is part of the access path to an identifier in the EventType structure such as e.data.ctlSelect.controlID .