The <canvas>
element is used to draw graphics, on the fly, on a web page.
The element is only a container for graphics.
You must use a script (usually JavaScript) to actually draw the graphics.
Create a Canvas
A canvas is a rectangular area on an HTML page, and it is specified with the <canvas>
element.
The markup looks like this:
<canvas id="myCanvas" width="200" height="100"
style="border:1px solid #000000;"></canvas>
Draw onto the Canvas with JavaScript
All drawing on the canvas must be done inside a JavaScript; e.g.,
<script>
var c = document.getElementById( "myCanvas" );
var ctx = c.getContext( "2d" );
ctx.fillStyle = "#FF0000";
ctx.fillRect( 0, 0, 150, 75 );
</script>
- Find the
<canvas>
element:
var c = document.getElementById( "myCanvas" );
- Call its
getContext( )
method, which is a built-in HTML5 object, with many properties and methods for drawing graphics:
var ctx = c.getContext( "2d" );
- The next two lines draw a red rectangle.
The
fillRect(x,y,w,h)
method draws a rectangle filled with the current fill style and the fillStyle
property can be a CSS color, a gradient, or a pattern.
ctx.fillStyle = "#FF0000";
ctx.fillRect( 0, 0, 150, 75 );
Demonstration
The following demonstration shows how the HTML5 script is displayed on the Web.