Slide 6.1: Data transfer instructions
Slide 6.3: Zero/sign extension of integers
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A Sample Program: Finding Fibonacci Numbers


The following program generates and prints up to N Fibonacci numbers or to EAX unsigned “overflow” (carry), which ever occurs first.
Fibonacci.asm

 TITLE Fibonacci Numbers              (Fibonacci.asm)

 INCLUDE Irvine32.inc

 .data
 prompt1  BYTE   "Find the first N values of the Fibonacci numbers.", 0Dh, 0Ah
          BYTE   0Dh, 0Ah, "Enter the value of N (positive integer):  ", 0
 prompt2  BYTE   0Dh, 0Ah, "Overflow at N = ", 0
 prompt3  BYTE   "  ", 0
 n        DWORD  ?
 .code
 main PROC
       call  Clrscr
       mov   edx, OFFSET prompt1
       call  WriteString
       call  ReadInt
       mov   n, eax
       call  Crlf

       mov   esi, 1                ; esi = 1, 2, 3, 4, 5, 6,  7, ...
                                   ; eax = 1, 1, 2, 3, 5, 8, 13, ...
       mov   edi, 1                ; edi = 1, 2, 3, 4, 5, 1,  2, ...
       mov   ecx, n                ; Computes and prints N numbers.
       mov   eax, 1                ; Initializes Fib(1) = 1.
       mov   ebx, 0                ; Fib(2) = Fib(1) + 0.
 L1:   add   eax, ebx              ; Generates the next number.
                 ; Jumps if carry (overflow).
       cmp   edi, 6                ; Prints 5 values each line.
       jne   L2
       
       mov   edi, 1                ; Advances to the next line.
       call  Crlf                  ; Prints newline.

 L2:   call  WriteDec              ; Prints Fib(esi). 
       mov   edx, OFFSET prompt3
       call  WriteString           ; Prints spaces.

       xchg  eax, ebx              ; Sets up the sequence.
       inc   esi
       inc   edi
       loop  L1
       jmp   L4                    ; end of loop
 L3:   mov   edx, OFFSET prompt2   ; overflow
       call  WriteString           ; Prints overflow.
       mov   eax, esi
       call  WriteDec              ; Prints N.

 L4:   call  Crlf
       call  Crlf
       exit
 main ENDP
 END main
                           


Note that you may not jump out of a loop and jump back into the loop later. It may mess up the ECX register.